All work
Game design · 2025

Word Flux

A daily word-guessing game in Turkish: find the hidden five-letter word in six tries.

Role
Game design, UX/UI design
Platform
Web and tablet
Tools
Figma, Miro, Claude AI
Year
2025
Word Flux cover
01

The challenge

Word games are simple to learn, but many of them feel the same and lose players after a few days. Turkish players also have fewer well-designed options. The goal was a playful game that is easy to start, gives clear feedback on every guess and gives people a reason to come back tomorrow.

02

The approach

I kept the core rules short: guess the five-letter word in six tries, with green, yellow and grey letters as feedback. I added a hint button that reveals the category or one letter, so stuck players can keep going instead of quitting. Around the board I designed small motivation tools: games played, success rate and daily streaks, with the rules always one tap away. A dark, colourful visual style with floating letter tiles gives the game its own character.

03

The outcome

The result is a complete game design for web and tablet: brand, onboarding, game board, hint system, statistics and win and lose states. The project shows how small details like streaks and hints can turn a simple puzzle into a daily habit.

Full case study

Research, flows and final screens.

View on Behance
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