All work
UX/UI design · 2025

Vivenda

A community e-commerce app that connects local businesses with young people through products, events and stories.

Role
UX research, service design, UX/UI design
Platform
iOS mobile app
Tools
Figma
Year
2025
Vivenda cover
01

The challenge

Small local businesses struggle to compete with large e-commerce platforms, and many young people do not know what their own neighborhood offers. Vivenda needed to work for both sides: a simple shopping experience for users aged 18-35, and a digital showcase for local shops.

02

The approach

I followed a design thinking process: empathize, define, ideate and prototype. Quantitative research and a SWOT analysis shaped the scope, and a storyboard described the experience from the user side. Vivenda is B2C first, with location-based discovery, community events and fast checkout. On the B2B side, shops get a showcase, storytelling tools and simple analytics. A Story page lets users meet the people behind each shop.

03

The outcome

A hybrid B2C and B2B concept with research, wireframes and high-fidelity interfaces. Stories and events give people a reason to choose local, and shopping locally also supports a smaller carbon footprint.

Full case study

Research, flows and final screens.

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